Mobile MMORPG Games in the Latin American Context

Main Article Content

Karla Flores Tépoz
Jessica Müller-Pérez

Abstract

The objective of this research was to determine which variables from the Theory of Planned Behavior (TPB) and the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) influence the purchase intention of mobile users of massively multiplayer online role-playing games (MMORPGs) in Mexico and Latin America. To this end, a PLS-SEM modeling method was applied. The findings revealed that the variables of attitude, hedonic motivation, facilitating conditions, and habit have a positive and significant impact on purchase intention in mobile MMORPG games. This research is original, as it contributes to the literature on consumer behavior in virtual economies and offers relevant information for developers and marketing strategists interested in understanding purchase motivations. Furthermore, one of the limitations was that the study focused exclusively on analyzing MMORPGs.

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Author Biographies

Karla Flores Tépoz, Popular Autonomous University of the State of Puebla

Master's degree in Management and Marketing. Faculty of Marketing, Popular Autonomous University of the State of Puebla. Research area: digital marketing. Email: karla.flores01@upaep.edu.mx

Jessica Müller-Pérez, Popular Autonomous University of the State of Puebla

Research Professor at CONCYPET-Universidad Popular Autónoma del Estado de Puebla, Faculty of Marketing. Research areas: consumer behavior, sustainable marketing, digital marketing. Email: jessica.muller@upaep.mx

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